The addition of multiplayer added an extra layer of complexity to every other system. Our previous Switch ports each had their own challenges, but with World War Z, we not only had to deliver amazing visuals, intense action, but also multiplayer. World War Z is the most difficult Switch port for us уet. Saber has said that this was the “hardest thing that we have had to do”, so would you say that this has been the company’s most difficult Switch port to accomplish so far?Ībsolutely. We are also proud of the visual changes we made, keeping the look and feel of the game and optimizing it for the Switch. But in the end, we decided to keep all the gameplay intact, as it appeared in the original, because we know it’s important for our players. There are always discussions early on when planning projects, including potentially removing some features that would make the job of optimizing the game much easier. We had to implement visual optimizations of course, but I’m proud to say we didn’t cut any of the gameplay features. What sort of adjustments were made to ensure that the game would run properly on the system? Were any features cut from the Switch version? Were there any changes made to the number of zombies appearing on screen?
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As with our recent successful port of the Witcher 3, World War Z also presented some challenges for us, but our talented Switch team was up to the task, and the results have been amazing. At Saber, we have extensive experience bringing challenging games to the Switch. We also feel that the game is well positioned on the Switch as there are not many zombie shooters on the platform -certainly nothing with the scope and scale of what we are able to do with the Swarm Engine. The accessibility and pick-up-and-play nature of the Switch fits very well with a game like World War Z.
THE WAR Z PC
The response to World War Z since its original release has been amazing – as of this year, it now has over 15 million players around the world on consoles and PC and it feels like a perfect opportunity to bring it to the Switch. Can you tell us how this version came to be and how Saber actually went about bringing the game to Switch? Porting a game as intensive as World War Z to Switch seems like a herculean task. He had much to say about how Saber went about bringing World War Z to Switch.
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Another impressive Switch port is about to join the Switch family, as developer Saber Interactive has just wrapped up work on its port of World War Z for the console.ĭmitry Grigorenko, the game’s lead game designer, was kind enough to answer some questions about the project.